FAQ and glossary
Questions
Does lmm only work with Steam games?
No. lmm works with almost any game that loads mods from a folder. Steam games are found automatically; any other game takes a minute to add by hand.
Which mod sites does it support?
NexusMods, CurseForge, Thunderstore and the Steam Workshop. You can also point lmm at a folder of mods, or at a mod list hosted somewhere else; the README’s Custom Sources section explains how.
Does lmm change my game’s files?
Only by adding mods to it. lmm records every file it puts in the game folder, and if a mod has to replace one of the game’s own files, lmm keeps the original and puts it back when the mod is removed. Purging takes everything back out.
Does lmm need to run while I play?
No. Once mods are installed, start the game the way you normally do.
Is the web interface on the internet?
No. lmm serve runs on your own computer and only your computer can open it. It doesn’t load anything from the internet, either; the only outside connections are to the mod sites themselves.
Where does lmm keep things?
| What | Where |
|---|---|
| Settings, games and profiles | ~/.config/lmm/ |
| Downloaded mods, and lmm’s records | ~/.local/share/lmm/ |
If you back up your computer, back up both. Your saved API keys are encrypted with a key file in ~/.local/share/lmm/ as well, so keep that with the rest.
Does it cost anything?
No. lmm is free and open source. If you’d like to support its development, there’s an optional GitHub sponsorship.
Glossary
- API key
- A code from your account on a mod site that lets lmm download on your behalf. See connecting your mod sites.
- Archive
- A
.zip,.7zor.rarfile that a mod comes packed in. - BepInEx
- A mod loader used by many Unity games. See Unity games and BepInEx.
- Conflict
- Two mods that include the same file. The one later in the load order wins.
- Deploy
- Putting a profile’s mods into the game folder. Installing deploys a mod straight away; the Deploy button brings the game folder up to date if anything is waiting.
- Load order
- The order mods are applied in. When mods overlap, the later one wins.
- Lock
- Holding a mod at one exact version. See Locking a mod.
- Mod folder
- The folder inside a game where its mods go, often
ModsorData. - Profile
- A named list of mods for one game. See Profiles.
- Purge
- Taking every mod out of the game, without forgetting them.
- Snapshot
- A saved restore point for your mod setup. See snapshots.
- Source
- A place lmm gets mods from, such as NexusMods or a folder on your disk.
- Verify
- Checking that installed mods are complete and unchanged.